AI Insights · Timothy · October 2025
Top 5 Boxing Games on iOS in Turkey: Q3 2025 Performance Overview
Explore the performance trends of the top boxing games on iOS in Turkey during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on iOS in Turkey showcased varied performance metrics, reflecting their popularity and engagement in the region. Here's an overview based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced fluctuations in weekly revenue, peaking at $387 in late September. Downloads showed a gradual decline from 1.9K at the beginning of July to 815 by the end of September. Active user numbers also decreased from 3K to 1.8K over the quarter, indicating a steady drop in engagement.
I, The One - Fighting Games by Azur Interactive Games Limited saw a steady revenue stream, with a notable peak at $57 mid-September. Downloads began at 1.1K, dropping to 353 by the quarter's end. Active users initially surged to 6K in early August but fell sharply to 622 by late September.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. showed modest revenue increases, reaching $49 mid-August. Weekly downloads started at 1.2K, tapering to 324, while active users saw a slight decrease from 1.8K to 1.2K throughout the quarter.
Boss Fight. by BoomBit, Inc. had a varied revenue pattern, reaching a high of $50 in early July. Downloads increased significantly mid-quarter to 1.1K before reducing to 445. Active users peaked at 3.7K in August, closing the quarter at 3.1K.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., saw a revenue peak of $102 mid-September. Downloads began at 441, ending at 189, with active users declining from 402 to 238.
For deeper insights into these trends, Sensor Tower offers comprehensive analytics and data.